Free medieval 3D models for games: 31 village props, carts and rigged horses
The free Medieval Village pack: five rigged horses with eight clips, carts with turning wheels, a well, armour and tavern props, true to scale in six formats.

A medieval game needs a lot of ordinary things: horses, carts, barrels, benches, a well in the square, armour on a stand. They are rarely the stars, but players notice when they look cheap or don't fit together. The Medieval Village pack is our answer: 31 realistic models of a 14th-century village, built to the same scale and style, free to download with a Sleipner account.
This post lists what is in it, what you get with each model, and how to use them in Godot, Unity, Unreal and Blender.
What is in the pack
Counted on 31 October 2026. The pack grows only when a new model passes the same review as the ones already in it.
| Group | Models |
|---|---|
| Horses (rigged, eight clips each) | draft horse in chestnut, bay, black, dun and dapple grey; a bay riding horse |
| Carts (wheels roll) | farm wagon, covered wagon, hand cart |
| Tack | riding saddle, saddlebags, horse bridle |
| Village | village well with windlass (the windlass turns), market stall with striped awning, plank door with ring handle, grain sacks |
| Tavern | stack of oak barrels, iron-bound oak barrel, wooden tankard, tavern bench, plank bench, oak trestle table, inn sign on an iron bracket, wall lantern, brass ship lantern (with a flicker clip) |
| Smithy | blacksmith's anvil on a stump, blacksmith's workbench |
| Arms and armour | knight's armour on a stand, great helm, arming sword, infantry spear |

The horses: one rig, five coats
The draft horse is the pack's anchor. It is rigged and has eight clips: walk, trot, canter, gallop, idle, eating, turn left and turn right. That covers a horse that stands in a village, pulls a cart or crosses a map. The bay, black, dun and dapple grey coats are the same horse with a new surface, so the same rig and the same eight clips work on every one. A bay riding horse has its own shape and the same clips.
- Size: 2.01 m to the tips of the ears and 2.8 m from nose to tail, in metres, so it fits next to the wagon without scaling.
- Detail: about 48,000 triangles at standard, about 12,000 at low (for herds and phones) and, for the chestnut horse, the raw million-triangle mesh for close renders (that level has no rig).
- Credit: the skeleton and clips are based on "Horse" by Quaternius, which is CC0. You don't have to credit it, but we do.

Carts, the well and the tavern
The three carts have a roll clip, so the wheels turn as they move. The farm wagon is 3.35 m long and 1.78 m wide, the right size for one draft horse; the covered wagon is 4.53 m long under its canvas hood; the hand cart is 2.12 m with its handles.
The rest of the pack is the stuff a village is made of. The props sit around 50,000 triangles at standard detail, and a few with a lot of small parts (the barrel stack, the inn sign, the tavern bench, the door, the wall lantern) are about 100,000. Every model also has a low level at a quarter of that.


Not in the pack on purpose: whole buildings and people. Our tests showed that buildings are not yet good enough, and we would rather ship fewer models than weaker ones. A few props were also left out because they failed review (a hand lantern, a weapon rack, a crate).
How to use the models in your engine
Every model comes in six formats. Pick the one your tool reads best:
| Tool | Best format | Notes |
|---|---|---|
| Godot 4 | GLB | Drag it into the project. The clips show up in the AnimationPlayer. |
| Unity | FBX, or GLB with the glTFast package | In the FBX, each clip is its own take. |
| Unreal Engine 5 | FBX, or glTF through the Interchange importer | Import the horse as a skeletal mesh with its animations. |
| Blender | Blend | Textures are packed into the file. |
| Web and three.js | GLB | The same file our viewer uses. |
| AR Quick Look (iPhone) | USDZ | USDZ holds one clip, so the horse comes with one. |
OBJ is there for older tools, but it has no rig or animation. Signed in, you can download one model at a time, or the whole pack as one zip per format from the pack page.
A few tips:
- Use the low level in the distance. It has a quarter of the triangles and textures up to 1024 px. For a herd of horses or a market full of carts, that saves a lot.
- Keep the scale. The models are in metres, with the base on the ground. If your engine uses centimetres (Unreal does), the importer converts it.
- Look before you download. Each model page has a viewer with textured, clay and wireframe modes and the clips, so you can check the topology and the animation first. Our game-ready checklist says what to look for.
Need something that is not in the pack?
You can make it. Describe the object, for example "a medieval blacksmith's bellows", and the Sleipner studio builds it with the same clean-up, materials and formats as the pack. A Quick object costs 350 credits (200 at launch, until 2026-12-31), and new accounts get 600 free during the launch (400 after). Or change a pack model: "make the market stall's awning green and white" keeps the shape and costs 50 credits (how edits work).
Questions
Are the medieval models really free?
Yes. Viewing is open to everyone, and downloading is free with a Sleipner account (an email and a 6-digit code). We don't charge for library downloads, and there is no limit on how many you download.
Can I use them in a commercial game?
Yes. The library licence is a short royalty-free licence: use the models in personal and commercial projects, change them as you like, no credit needed. It has three rules: don't resell or re-share the models as models, don't claim you made them, and don't train AI on them.
Are the models low poly?
Not by default. The standard level is about 50,000 triangles for most props, which suits PC and console scenes and close renders. The low level is a quarter of that, for distant objects, crowds and mobile games.
Do the horses work with my own riders or carts?
The horses use a standard four-legged skeleton with the clips baked in. Attaching a rider or a cart is done in your engine, as with any rigged animal; the wagon's drawbar and the horse are both at true scale, so they line up.
Will there be buildings?
Not in V1. Buildings and interiors come when our method for them is good enough. After the open beta on 16 November 2026 we plan a new pack every one to two weeks, and each one gets a post on the blog.


